![contra nes levels contra nes levels](https://www.playstationcountry.com/wordpress/wp-content/uploads/2019/06/Contra-Anniversary-Collection_20190604223358.jpg)
But there is a workaround: Hold 'Up' on Controller 2 while ducking using Controller 1. Normally, players can't shoot while ducking during these levels. If one player dies in the two player cooperative mode and runs out of lives, that player can steal lives from the other player by holding down A and B simultaneously.
#Contra nes levels code
To activate the code, the player must press: Up, Up, Down, Down, Left, Right, Left, Right, B, A and then press Start (but Start can be pressed before the code is typed, as well). Using the code, players instantly receive 30 lives, making the game much easier. While the Konami Code debuted in Gradius, it achieved legendary status with the incredibly difficult Contra. The aliens are supposed to have arrived from a mysterious meteor sixty years previous to the events of the game. Players take on the roles of Bill Rizer and Lance Bean (codenamed Mad Dog and Scorpion) as they protect earth from an alien invasion known only as Red Falcon.
![contra nes levels contra nes levels](https://i.ytimg.com/vi/zSPdAw1jRMI/maxresdefault.jpg)
~=M=~ : Machine Gun - The machine gun does more damage than the default rifle, which is indicated by its slightly larger bullets.While Konami never gave official names to the various guns & power-ups, the community at large has come up with commonly accepted names for them: Guns that available in the side-scrolling level are also available in the third-person levels. A boss's weak point is often identified by a flashing animation. After defeating all of the rooms a boss is faced. In the third-person shooter levels, the player must explore several rooms in which the player must destroy enemies coming into the room, and destroy the cannons within the room. First, there is the traditional side-scrolling level, but the second is a third-person shooter. The player can also pick up a power up that enables the player to shoot faster. Other weapons included are a machine gun, a laser, a flame thrower and the spread shot. Other weapons can be collected as well by firing upon flying machines that appear in the level. Unlike many other games at the time, the player can still fire while jumping. Equipped with a default machine gun, the player has to repeatedly tap the button to fire, something that is changed in the game Contra III: The Alien Wars. The goal of the game is to traverse several side-scrolling levels. The game's music was composed by Hidenori Maezawa and Kyouhei Sada. Since then, the game has been ported to numerous systems and has had many sequels.
#Contra nes levels series
While the arcade version was popular, the series really began to take off when it was ported to the Nintendo Entertainment System in 1988. Most of its popularity is credited to its two player co-op mode, a rarity at the time. The player controls a large, muscular soldier as he battles his way through waves of foes. Contra (the arcade version was known as Gryzor in Europe, while the NES version was released as Probotector) is a 1987 video game developed and published by Konami.